OpenKore / OpenKore/openkore

Implement a hook point for when we're in game and fully received introductory information

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#355 2 comments 0 reactions 0 assignees View on GitHub

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code cleaning discussion enhancement priority: low
Dominant language
Perl
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Forks
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Description

Some parts for AI (invetory and cart-related, for example) may not have a solid point where all the information is received. For example, if you have no stackable items, the related packet would not be received at all.

Things which already have its own guaranteed points (packets) where all the information is ready may use their own points to be more robust, or use this common point for more easy implementation.

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First steps

  1. Read the whole issue, then the project's contributing guide.
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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing the existing guaranteed packet points and the handling of introductory information in OpenKore. Determine where a common in-game hook could run after the introductory information is complete, including cases where packets for absent stackable items are never received; done means AI features have a reliable shared point to use.

Written by the indexing model from the issue text.

Assessment

Tech stack
perl
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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