OpenHellion / OpenHellion/Client

Location indicators fade out

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enhancement
Dominant language
C#
Stars
13
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Location indicators should fade out when standing close to them.

It doesn't make sense for the indicators to still show when you are inside the object that it is pointing to.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files or tests are identified in the issue. Start by locating the location-indicator implementation in the Unity project and determine how distance from the pointed-to object is available. Done means indicators fade out when the player is standing close to the object they identify, while remaining visible at greater distances.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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