OpenHellion / OpenHellion/Client
Location indicators fade out
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 13
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Location indicators should fade out when standing close to them.
It doesn't make sense for the indicators to still show when you are inside the object that it is pointing to.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are identified in the issue. Start by locating the location-indicator implementation in the Unity project and determine how distance from the pointed-to object is available. Done means indicators fade out when the player is standing close to the object they identify, while remaining visible at greater distances.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100