OpenHellion / OpenHellion/Client
Weird behaviour when object is rotating
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 13
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
When you collide with an object, it starts to spin. When you try to grab the object, the physics get wonky, and you will probably get launched away with a high velocity.
To Reproduce
Steps to reproduce the behavior:
- Go to crash into object.
- Try to enter it.
- See error
Expected behavior
The ship and player should be able to match the rotation of the object.
Screenshots

Desktop (please complete the following information):
- OS: Windows
- Version 0.5.2
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by opening the Unity project and reproducing the collision and grab sequence described on Windows with version 0.5.2. Observe the rotating object's physics and the ship/player interaction during entry. Done means the ship and player can match the object's rotation without being launched at high velocity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100