OpenHellion / OpenHellion/Client

Weird behaviour when object is rotating

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breaking bug
Dominant language
C#
Stars
13
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Describe the bug
When you collide with an object, it starts to spin. When you try to grab the object, the physics get wonky, and you will probably get launched away with a high velocity.

To Reproduce
Steps to reproduce the behavior:

  1. Go to crash into object.
  2. Try to enter it.
  3. See error

Expected behavior
The ship and player should be able to match the rotation of the object.

Screenshots
View after having been launched.

Desktop (please complete the following information):

  • OS: Windows
  • Version 0.5.2

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by opening the Unity project and reproducing the collision and grab sequence described on Windows with version 0.5.2. Observe the rotating object's physics and the ship/player interaction during entry. Done means the ship and player can match the object's rotation without being launched at high velocity.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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