OpenHellion / OpenHellion/Client

Fix chat and voicechat

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enhancement
Dominant language
C#
Stars
13
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Background

After Nakama was implemented, chat had a minor rework, that created three types of chatting: global, party, and local. Currently, chat remains unfinished and little thought through.

Proposal

Properly define how chat and voicechat should work, especially considering how bridging between server should work, or be supported.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named in the issue. Start by reviewing the existing global, party, and local chat implementation and the Nakama integration, then clarify the server-bridging requirements for chat and voicechat. Done means an agreed design for chat types, voicechat behavior, and cross-server support.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
audio-video-rtc, game-dev, networking
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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