OpenHellion / OpenHellion/Client
Food, farming and agriculture
Nobody has claimed this yet.
- Dominant language
- C#
- Stars
- 13
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Food system
Create a food system that adds a food requirement to the gameplay. Shoud not be a dominating feature, but make use of food resources something that is needed.
Farming
Create a system to create food by various methods. The system should be kept realistic, by avoiding Sci-fi tech such as food synthesisers.
There should be created a farming module that can be customised to contain the following:
- Aquarium
- Crop plots
- Domesticated animals?
Crop plots might have the added benefit of producing oxygen, while the other two will consume oxygen. An upgrade can be added to make it possible to harvest fertiliser from the two.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named; begin by surveying the Unity gameplay and resource systems to find where food requirements and farming modules would belong. Done requires a scoped food system and farming design covering the proposed aquarium, crop plots, domesticated animals, oxygen effects, and fertiliser interaction.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100