OpenHellion / OpenHellion/Client

Food, farming and agriculture

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enhancement
Dominant language
C#
Stars
13
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Food system

Create a food system that adds a food requirement to the gameplay. Shoud not be a dominating feature, but make use of food resources something that is needed.

Farming

Create a system to create food by various methods. The system should be kept realistic, by avoiding Sci-fi tech such as food synthesisers.

There should be created a farming module that can be customised to contain the following:

  • Aquarium
  • Crop plots
  • Domesticated animals?

Crop plots might have the added benefit of producing oxygen, while the other two will consume oxygen. An upgrade can be added to make it possible to harvest fertiliser from the two.

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named; begin by surveying the Unity gameplay and resource systems to find where food requirements and farming modules would belong. Done requires a scoped food system and farming design covering the proposed aquarium, crop plots, domesticated animals, oxygen effects, and fertiliser interaction.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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