OpenHellion / OpenHellion/Client
Improve death
Open
Nobody has claimed this yet.
enhancement
- Dominant language
- C#
- Stars
- 13
- Forks
- 1
- PR merge metrics
- No merged PRs in 30d
Description
Is your feature request related to a problem? Please describe.
Dying disconnects you from the server, requiring you to reconnect.
Packets may need to be sent when you are dead.
Describe the solution you'd like
Dying mustn't disconnect you from the server.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Trace the death handling, server connection lifecycle, and packet flow first; done means dying no longer disconnects the client and required packets can still be sent while dead.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100