OpenHellion / OpenHellion/Client

Improve death

Open
#11 1 comment 0 reactions 0 assignees View on GitHub

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enhancement
Dominant language
C#
Stars
13
Forks
1
PR merge metrics
No merged PRs in 30d

Description

Is your feature request related to a problem? Please describe.
Dying disconnects you from the server, requiring you to reconnect.
Packets may need to be sent when you are dead.

Describe the solution you'd like
Dying mustn't disconnect you from the server.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No files, tests, or entry points are named. Trace the death handling, server connection lifecycle, and packet flow first; done means dying no longer disconnects the client and required packets can still be sent while dead.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev, networking
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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