OpenBagTwo / OpenBagTwo/LighterEnd
Chorus crabs can spawn in ridiculous numbers
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@OpenBagTwo is already working on this.
Since Oct 22, 2025.
bug
help wanted
- Dominant language
- Java
- Stars
- 8
- Forks
- 6
- PR merge metrics
- No merged PRs in 30d
Description
Summary
Under certain conditions, you can end up with an area where there are so many naturally spawned chorus crabs, they carpet the ground
Environment and Version
- Minecraft version: 1.21.10
- LighterEnd version: v1.0.0-pre3
- Launcher: Fabric 0.17.3
- Fabric API version: 0.136.0-1.21.10
- Any other relevant mods or datapacks you have installed: N/A
- LighterEnd config: default
Steps to Reproduce
- Find a blossom forest at the edge of an End Island
- Bridge out a few hundred blocks
- Slowly walk back
Relevant Log
Click to reveal
Workaround
None
Severity
Annoying
Desired Outcome
Research mob spawning mechanics, then fix
Urgency
After 1.0
Notes
This has to do with the fact that—to get them to spawn at all—I had to put them in the "ambient" group instead of the "creatures" group.
Still, it's not like you end up with a billion bats spawning on caves near the ocean, so this should be manageable.
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