OpenBagTwo / OpenBagTwo/LighterEnd

Improve Chorus Crab animations

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enhancement help wanted
Dominant language
Java
Stars
8
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Is your feature request related to a problem? Please describe.

The current Chorus Crab walking animation is... okay? Certainly not out-of-place in a game with the vanilla horse walking cycle. But I would like a better scuttle as well as some nice idle animations if not an attack move that swings the pincers

Describe the solution you'd like

The Crab model already (v0.3.0-beta1) has the necessary bones to support these animations, so it should just be a matter of coding the correct cycles (and, if necessary, implementing a custom RenderState instead of the current LivingEntityRenderState).

Describe alternatives you've considered

Leave as-is; switch to GeckoLib or a framework that makes this easier

Additional context

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the Chorus Crab model and its existing bones, then inspect how the current LivingEntityRenderState drives its walking animation. Determine whether a custom RenderState is needed for scuttling, idle animations, or a pincer attack. Done means the requested animation cycles work in-game without requiring GeckoLib.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
38/100

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