OpenBagTwo / OpenBagTwo/LighterEnd

More (and varied) Trial Spawners

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enhancement
Dominant language
Java
Stars
8
Forks
6
PR merge metrics
No merged PRs in 30d

Description

Is your feature request related to a problem? Please describe.

Right now (v0.2.2), there's only one kind of Obelisk Chamber, and they all spawn Endermites. That makes a certain amount of lore sense, and they're certainly enough of a challenge, but more variety would be better.

Describe the solution you'd like
  • Phantom Obelisk Structures (Moog's End Structures' Astral Hideaway would be perfect for these)
  • A larger room that could accommodate End Slimes
  • A vertical room with a lot of outcroppings where Shulkers could spawn (which would give a non-farm way of making shulker shells renewable)
Describe alternatives you've considered

This is strictly optional / low priority

Additional context

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by locating the existing Obelisk Chamber and Endermite spawning implementation, then clarify which proposed Phantom, End Slime, or Shulker variant is in scope; done should be a reviewed and tested implementation of an agreed variant.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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