OneLiteFeatherNET / OneLiteFeatherNET/Voyager
Sound design pass: ring pass, boost, countdown, finish
Open
Nobody has claimed this yet.
beta
gameplay
P2
- Dominant language
- Java
- Stars
- 0
- Forks
- 0
- Avg merge
- 2d 21h
- Merged PRs (30d)
- 12
Description
Description
The game is currently silent. Adding targeted sounds at key moments dramatically increases player feedback and immersion. This is a polish pass covering the four highest-impact audio moments.
Acceptance Criteria
- Ring pass: plays a distinct "ding" sound (
ENTITY_EXPERIENCE_ORB_PICKUPor similar) at the ring center position, heard within 16 blocks - Boost activation: plays a whoosh sound (
ENTITY_FIREWORK_ROCKET_LAUNCH) at the player - Countdown (3-2-1-GO): plays a note block click for 3/2/1 and a distinct go sound for GO
- Finish line crossing: plays
UI_TOAST_CHALLENGE_COMPLETEorENTITY_PLAYER_LEVELUPat the player - Each sound has appropriate volume (0.8) and pitch tuning
- All sounds are played via Minestom sound packet, not Bukkit
Technical Details
- Sound triggers in:
CollisionSystem(ring pass),BoostSystem(boost),PreparationPhasecountdown,GamePhasefinish detection - Use Minestom
SoundEventenum or custom sound key
Dependencies
- None (sounds are additive — no existing feature breaks)
Estimate
S
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reading the sound-trigger locations named in CollisionSystem, BoostSystem, PreparationPhase, and GamePhase, then inspect how Minestom SoundEvent or custom sound keys are sent. Add the four specified sounds with volume 0.8 and tuned pitch, and verify each trigger uses a Minestom sound packet and matches the acceptance criteria.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 62/100