OneLiteFeatherNET / OneLiteFeatherNET/Voyager
Personal best tracking per map
Open
Nobody has claimed this yet.
beta
database
P1
- Dominant language
- Java
- Stars
- 0
- Forks
- 0
- Avg merge
- 2d 21h
- Merged PRs (30d)
- 12
Description
Description
Players should know their own best time/score on each individual map, independent of cup context. This feeds into the personal stats screen and motivates time-attack replaying.
Acceptance Criteria
-
PersonalBestEntitystores: player UUID, map name, best score, best finish time (ms), date set - After each map in a cup, if the player's score/time beats their stored PB, the record is updated
- On race end screen (title/chat), player is shown their PB delta: "New personal best! (+42 pts)" or "3 pts below your best"
-
/statscommand shows player their PB for each map they've raced - Unit test: run map twice with improving score → verify PB updated; third run worse → PB unchanged
Technical Details
PersonalBestEntityinshared/database- PB check happens in
EndPhasebefore the leaderboard update - Delta displayed via actionbar or title packet in
GlintSystem/HUD layer
Dependencies
- "Persist game results in EndPhase" must be done first
Estimate
S
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the dependency, "Persist game results in EndPhase," then inspect PersonalBestEntity in shared/database and the PB check in EndPhase. Trace the race-end display through GlintSystem/HUD and the /stats command. Done means PB records update only when improved, the race-end delta is shown, /stats lists raced maps, and the unit test covers improving and worse runs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 52/100