OneLiteFeatherNET / OneLiteFeatherNET/Voyager
Prepare cup/map data package for first closed alpha
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- Dominant language
- Java
- Stars
- 0
- Forks
- 0
- Avg merge
- 2d 21h
- Merged PRs (30d)
- 12
Description
Description
The first closed alpha needs at least one complete, playtested cup with maps that have correct ring placements, boost configs, and difficulty tuning. Currently no official map data package exists in the repository.
Acceptance Criteria
- At least 1 cup with 3 maps is created using the setup plugin
- Each map has a minimum of 8 rings with correct sequential ordering
- Each map has a configured spawn point, finish trigger, and boost count
- Ring positions are exported as JSON via the setup plugin and committed to
server/src/main/resources/maps/ - Internal playtest by at least 2 players validates that all rings are reachable and the cup can be completed without bugs
- The data package is loadable by
CupService/MapServicewithout errors on server start
Technical Details
- Use the setup plugin (
plugins/setup) to place rings and export config - JSON format defined by
GsonFileHandlerinshared/common - Maps should use the Anvil world format (already supported)
Dependencies
- Setup plugin is already functional (no code changes needed)
Estimate
M
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the setup plugin at plugins/setup and the JSON format handled by GsonFileHandler in shared/common. Create and export one three-map cup, committing the JSON files to server/src/main/resources/maps/. Verify CupService and MapService load the package on server start, then have two players confirm every ring is reachable and the cup completes without bugs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java, json
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 55/100