ORNL / ORNL/GridKit

An Initial Visualization Interface

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#491 2 comments 1 reaction 0 assignees View on GitHub

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question
Dominant language
C++
Stars
27
Forks
11
Avg merge
3d 8h
Merged PRs (30d)
23

Description

Summary

Where is a healthy and standard location to place visualization tools in a modern project? (Related to #490)

Rationale

We have a few unofficial tools to visaulize and render 'cases' or 'models' and it is worth a discussion as to how to partion visualziation from modeling. As GridKit is designed to be domain agnostic in general, its important that visualization be domain agnostic as well.

Description

With a background in game engines, I am partial to the renderer and controller paradigm. The controller is what we would call our Model, thus I initially propsoe we reserve ./GridKit/Render/ for this purpose to complement ./GridKit/Model/

Additional information

Regardnig shaders:

  • Broadest coverage: WebGL
  • Future-focused: WebGPU

WebGPU would be ideal for scalability as we can fully leverage GPU buffers from the browser but WebGL is widely adopted on almsot every device.

I do have some initial .wgsl shaders available for this purpose.

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First steps

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  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with related issue #490 and inventory the existing unofficial case/model visualization tools. Compare the proposed ./GridKit/Render/ boundary with ./GridKit/Model/, then assess the WebGL/WebGPU direction and available .wgsl shaders. Done means an agreed location and scope for a domain-agnostic visualization interface.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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