NucleoidMC / NucleoidMC/fantasy

Handling players connecting in a unloaded dimension

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Dominant language
Java
Stars
143
Forks
48
Avg merge
1d 8h
Merged PRs (30d)
2

Description

When a player connects to the server when the last time they were online in a temporary dimension, which is no longer loaded, the server will default to the overworld at the same location they were in the temporary dimension.
It would be useful to have a callback for when this happens to teleport the player to a safe location

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No file, test, or entry point is named. Start by tracing player connection handling and how unloaded temporary dimensions are resolved; confirm the callback's invocation conditions and define a safe teleport outcome for this case.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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