NucleoidMC / NucleoidMC/fantasy
Handling players connecting in a unloaded dimension
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- Dominant language
- Java
- Stars
- 143
- Forks
- 48
- Avg merge
- 1d 8h
- Merged PRs (30d)
- 2
Description
When a player connects to the server when the last time they were online in a temporary dimension, which is no longer loaded, the server will default to the overworld at the same location they were in the temporary dimension.
It would be useful to have a callback for when this happens to teleport the player to a safe location
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No file, test, or entry point is named. Start by tracing player connection handling and how unloaded temporary dimensions are resolved; confirm the callback's invocation conditions and define a safe teleport outcome for this case.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100