NucleoidMC / NucleoidMC/fantasy
Multithreading and different borders
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 143
- Forks
- 48
- Avg merge
- 1d 8h
- Merged PRs (30d)
- 2
Description
I want to suggest adding multithreading of worlds to the current project. So that each world is in its own stream or several worlds are distributed in different threads. This would increase the performance on the server.
Also a useful feature would be the implementation of different WorldBorder for different worlds (at least their size).
Here are examples of implementing multithreaded worlds.
Here are examples of the implementation of different borders.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reviewing the current project structure and the linked worldthreader and worldborderfixer examples. No files, tests, or entry points are named, so the implementation scope and validation plan must be established first. Done would require agreed designs and working support for multithreaded worlds and distinct world-border sizes.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- backend, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100