NucleoidMC / NucleoidMC/fantasy

Multithreading and different borders

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Dominant language
Java
Stars
143
Forks
48
Avg merge
1d 8h
Merged PRs (30d)
2

Description

I want to suggest adding multithreading of worlds to the current project. So that each world is in its own stream or several worlds are distributed in different threads. This would increase the performance on the server.
Also a useful feature would be the implementation of different WorldBorder for different worlds (at least their size).

Here are examples of implementing multithreaded worlds.
Here are examples of the implementation of different borders.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reviewing the current project structure and the linked worldthreader and worldborderfixer examples. No files, tests, or entry points are named, so the implementation scope and validation plan must be established first. Done would require agreed designs and working support for multithreaded worlds and distinct world-border sizes.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
backend, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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