NucleoidMC / NucleoidMC/fantasy
Creating runtime worlds freezes server when specific datapacks are present
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 143
- Forks
- 48
- Avg merge
- 1d 8h
- Merged PRs (30d)
- 2
Description
Title says all.
To reproduce: install Multiworld mod and VanillaTweaks Wandering Trades datapack and create a world with /mv create
I'm reporting this here instead of the Multiworld repo because I had this happen in my own project that uses fantasy
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce with the Multiworld mod and VanillaTweaks Wandering Trades datapack, then run /mv create as described. Trace the runtime world-creation path and identify why the server freezes with these datapacks; done means world creation completes without freezing and the reproduction is covered by a regression check.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100