`in-radius` is quite slow in 3D
Open
Nobody has claimed this yet.
3d
engine
- Dominant language
- Scala
- Stars
- 1.2k
- Forks
- 272
- PR merge metrics
- No merged PRs in 30d
Description
See issue title. There are very likely more optimizations that can be done to improve its speed. I first noticed the issue in automated testing with GitHub Actions, but it could have an affect on actual models as well.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the in-radius implementation and the automated tests or benchmarks that exercise its 3D behavior. Measure the current performance, investigate the slowdown, and verify that the relevant GitHub Actions tests still pass with a documented improvement.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- scala
- Domain
- performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100