Nenkai / Nenkai/PDTools

Question: GT4 Replay Crypto

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Dominant language
C#
Stars
181
Forks
29
PR merge metrics
No merged PRs in 30d

Description

I was trying to see if GT4O could have the demo replays re-enabled for license tests and eventually ended up here to check PDTools.Crypto/GT4ReplayCrypto.cs to see if custom replays could be put in the game files and read. Saved replays lack the little header that this method is targeting, which I think is the only bit that is missing to make them work.

  1. If we put real PS2 aside, could the method generate the header around a saved replay file generated by PCSX2?

  2. Is it possible to adapt the method into a PS2 homebrew application to generate that header around a saved replay file generated by real PS2?

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  3. Fork the repository and make your change on a branch.
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Research direction

Start with PDTools.Crypto/GT4ReplayCrypto.cs and the method targeting the replay header. Investigate whether it can wrap saved PCSX2 replays and whether the approach could be adapted for a real-PS2 homebrew application; done means documenting a supported or unsupported path for both cases.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev, reverse-engineering
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Quiet
Clarity
Needs clarification
Newbie friendliness
25/100

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