Question: GT4 Replay Crypto
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- Dominant language
- C#
- Stars
- 181
- Forks
- 29
- PR merge metrics
- No merged PRs in 30d
Description
I was trying to see if GT4O could have the demo replays re-enabled for license tests and eventually ended up here to check PDTools.Crypto/GT4ReplayCrypto.cs to see if custom replays could be put in the game files and read. Saved replays lack the little header that this method is targeting, which I think is the only bit that is missing to make them work.
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If we put real PS2 aside, could the method generate the header around a saved replay file generated by PCSX2?
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Is it possible to adapt the method into a PS2 homebrew application to generate that header around a saved replay file generated by real PS2?
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Research direction
Start with PDTools.Crypto/GT4ReplayCrypto.cs and the method targeting the replay header. Investigate whether it can wrap saved PCSX2 replays and whether the approach could be adapted for a real-PS2 homebrew application; done means documenting a supported or unsupported path for both cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- game-dev, reverse-engineering
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100