NativeScript / NativeScript/android

Running some native code for the first time results in application lag

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#1,330 6 comments 2 reactions 1 assignee View on GitHub

@triniwiz is already working on this.

Since Sep 8, 2021.

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C++
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Description

Environment
Provide version numbers for the following components (information can be retrieved by running tns info in your project folder or by inspecting the package.json of the project):

  • CLI: 5.3.0
  • Cross-platform modules: 5.3.1
  • Android Runtime: 5.2.x and 5.3.0 tested

Describe the bug
When using trying to use some android variables or instantiate some instances, the first call will have a heavy delay (500-600ms on a Galaxy S8).

Using the playground, reading android.R.integer.config_shortAnimTime, android.R.attr.state_pressed and android.R.attr.state_enabled all caused a delay, which froze the UI.

Downloading the project and using NS 5.3, calling nativeView.getContext().getResources().getInteger also called a delay and freeze. Edit: Running with --bundle shortens this delay for some reason (takes something like 30-40ms)

This freeze happens only on the first time the code is run, after that it takes less than 10ms.

To Reproduce
Measure how long it takes to call:

const t = android.R.integer.config_shortAnimTime; // should take long on first time
nativeView.getContext().getResources().getInteger(t); // should take long on first time in 5.3

Expected behavior
These calls should behave on the first time as they do on the second and onward.

Sample project
https://play.nativescript.org/?template=play-ng&id=28zxPb&v=6

Additional context
We discovered it by https://github.com/JoshDSommer/nativescript-ngx-shadow/issues/16

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