NatLabRockies / NatLabRockies/OpenStudio

Shading surface translation to IDF

Open
#1,520 6 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

component - IDF Translation severity - Normal Bug
Dominant language
C++
Stars
646
Forks
237
Avg merge
3d 11h
Merged PRs (30d)
10

Description

Translation to IDF https://github.com/NREL/OpenStudio/blob/develop/openstudiocore/src/energyplus/ForwardTranslator/ForwardTranslateShadingSurface.cpp#L88 should respect the shaded surface or shaded surface specified on the shading group https://github.com/NREL/OpenStudio/blob/develop/openstudiocore/src/model/ShadingSurfaceGroup.hpp#L86

If that is not specified, we should use a distance to plane metric for distance rather than distance to vertex we currently use. The current solution was just meant to make runnable IDF

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start in openstudiocore/src/energyplus/ForwardTranslator/ForwardTranslateShadingSurface.cpp around line 88 and inspect the shaded-surface access described in openstudiocore/src/model/ShadingSurfaceGroup.hpp around line 86. Trace how the translator currently computes distance and verify the intended behavior for both explicitly specified surfaces and the fallback case. Done means the generated IDF respects the specified surface and uses distance to plane when none is specified.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
backend
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.