NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Feature]: Spritesheets are limited to 144 frames
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Description
What is the context of the feature/improvement?
Even if the number of frames is over 144, for example in an 16x16 spritesheet, after 143 frames, the animation loops back to frame 0.
Please describe the feature/improvement?
It would be super nice to have more frames available :)
What would be your solution? (optional)
My solution would be to allow more frames to loop for smoother spritesheet animation.
Version
rtx-remix-for-x86-games-9d802ca-1109-release.zip
Media
This can be used to test:
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no source files, tests, or entry points. Start by reproducing the attached spritesheet animation in the RTX-Remix runtime and trace where the frame count wraps after frame 143. Done means spritesheet animations with more than 144 frames continue past frame 143 without looping to frame 0.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100