NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Feature]: Texture Hash Debug View
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Description
What is the context of the feature/improvement?
texture hash view would be useful for checking what geometry has unstable texture hashes
Please describe the feature/improvement?
like the geometry hash debug view but instead of geometry hash, it should be texture hash
What would be your solution? (optional)
No response
Version
9d802ca-1109-release
Media
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing geometry hash debug view in the runtime and understand how it identifies geometry with unstable hashes. Trace its entry point and any related tests or documentation, then determine the corresponding texture-hash data available. Done means the runtime provides an equivalent debug view that highlights geometry with unstable texture hashes.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, devtools
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100