NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Feature]: Texture Hash Debug View

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feature jira runtime
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Description

What is the context of the feature/improvement?

texture hash view would be useful for checking what geometry has unstable texture hashes

Please describe the feature/improvement?

like the geometry hash debug view but instead of geometry hash, it should be texture hash

What would be your solution? (optional)

No response

Version

9d802ca-1109-release

Media

No response

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing geometry hash debug view in the runtime and understand how it identifies geometry with unstable hashes. Trace its entry point and any related tests or documentation, then determine the corresponding texture-hash data available. Done means the runtime provides an equivalent debug view that highlights geometry with unstable texture hashes.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, devtools
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
35/100

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