NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Halo CE Crashes on startup

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Description

Describe the bug

Halo CE crashes on startup when using runtime versions 0.6.0 and above.

Regression

Introduced in Bridge commit 2b66ef0d109b6db3308ce1265a4f5354536529fd

Workaround

Temporarily resolve the issue by commenting out the following lines in bridge/src/client/d3d9_device.cpp:

gSwapChainMapMutex.lock();
gSwapChainMap[m_pSwapchain->getPresentationParameters().hDeviceWindow] = { m_pSwapchain->getPresentationParameters(), this->getCreateParams(),  m_pSwapchain->getId()};
gSwapChainMapMutex.unlock();
How do you reproduce the bug?

Attempt to launch Halo CE with runtime versions 0.6.0 or above

Version

0.6.0 (logs are from 0.6.0)

Logs

halo_d3d9.log
NvRemixBridge.log
d3d9.log

Crash dumps

No .dmp files were generated

Media
Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with bridge/src/client/d3d9_device.cpp and the regression commit 2b66ef0d109b6db3308ce1265a4f5354536529fd. Reproduce the startup crash with runtime 0.6.0, then inspect halo_d3d9.log, NvRemixBridge.log, and d3d9.log around the swap-chain map operations. Done means Halo CE starts without commenting out those lines.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
48/100

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