NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Frontlines: Fuel of War Flickering and high cpu usage
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Description
Describe the bug
i7 10700f
RTX 4070
Win11 23h2 latest
Even at the main menu, I have 80% CPU usage (It lasted about an hour; it doesn't look like a shader compilation). There are a lot of freezes and stutters and flickering issues with textures.
How do you reproduce the bug?
Start any mission
What is the expected behavior?
The runtime should...
Version
1.1.0
Logs
bridge32.log
remix-dxvk.log
bridge64.log
Crash dumps
No response
Media
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with Frontlines: Fuel of War on Windows 11, then review bridge32.log, bridge64.log, and remix-dxvk.log for evidence of the high CPU usage, freezes, stutters, or texture flickering. Done means the runtime behavior is isolated and the reported menu and mission rendering or performance problems no longer occur under the stated setup.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100