NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Large Shadow Artifacts when characters enter or exit frustum as well as move across screen

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Description

Describe the bug

Large shadow rendering artifacts appear when characters enter or exit the frustum or move across the screen, drawing large shadow triangles across the screen from their position to seemingly random positions somewhere else on the screen.

This is new in 1.1

How do you reproduce the bug?

Load up Vampire + RTX mod, stand in a crowded area in a map like sm_hub_1 and let characters walk by the screen, when they step in and out of the frustum, note the large shadow rendering artifacts.

What is the expected behavior?

Behave as it did previously in terms of shadows for characters and dynamic elements.

Version

1.1.0

Logs

No response

Crash dumps

No response

Media

https://github.com/user-attachments/assets/d0832838-26b3-4623-b26c-f356caa6ff22

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce with Vampire plus the RTX mod in sm_hub_1 on version 1.1.0, watching characters enter or leave the frustum and move across the screen. Use the attached media to compare the large shadow triangles with the expected pre-1.1 behavior; done means those artifacts no longer appear for characters and dynamic elements.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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