NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Large Shadow Artifacts when characters enter or exit frustum as well as move across screen
Nobody has claimed this yet.
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
Large shadow rendering artifacts appear when characters enter or exit the frustum or move across the screen, drawing large shadow triangles across the screen from their position to seemingly random positions somewhere else on the screen.
This is new in 1.1
How do you reproduce the bug?
Load up Vampire + RTX mod, stand in a crowded area in a map like sm_hub_1 and let characters walk by the screen, when they step in and out of the frustum, note the large shadow rendering artifacts.
What is the expected behavior?
Behave as it did previously in terms of shadows for characters and dynamic elements.
Version
1.1.0
Logs
No response
Crash dumps
No response
Media
https://github.com/user-attachments/assets/d0832838-26b3-4623-b26c-f356caa6ff22
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce with Vampire plus the RTX mod in sm_hub_1 on version 1.1.0, watching characters enter or leave the frustum and move across the screen. Use the attached media to compare the large shadow triangles with the expected pre-1.1 behavior; done means those artifacts no longer appear for characters and dynamic elements.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100