NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: dxwrapper dd7to9 Compatibility Issues (Spider-Man 2001)

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Description

Describe the bug

dxwrapper has become extremely stable in its ability to wrap DX7 (and earlier) games to DX9. The majority of games I've tested now work properly!

However, Remix runs into various different issues while running these games. This thread is for Spider-Man 2001. You can see #857 for the issue for Driver.

How do you reproduce the bug?
  1. Install Remix to your game
  2. Install dxwrapper by extracting the latest dx7 binaries package to the game folder
  3. Replace your dxwrapper config with this one:
    dxwrapper.zip

Then:

  1. Run the game and start a new game
  2. Observe the crash as it begins to render the pre-rendered cutscene
What is the expected behavior?

The runtime should not crash.

Version

rtx-remix-for-x86-games-0fa7112-830-debugoptimized

Logs

remix-dxvk.log
bridge32.log
bridge64.log

Crash dumps

No response

Media

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing Spider-Man 2001 with the linked dxwrapper configuration and the specified RTX Remix version, then inspect remix-dxvk.log, bridge32.log, and bridge64.log around the pre-rendered cutscene crash. The issue names no source files or tests; done means the game reaches the cutscene without a runtime crash.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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