NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

Grand Theft Auto: Vice City Memory Leak any version above v0.54

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Description

Describe the bug

While traversing the world with any RTX Remix version above 0.54 will cause memory to go up drastically and keeps building up till the game drops to 5FPS and eventually crashes. This issue also occurs in GTA: San Andreas and likely GTA: 3 though untested.

It seems somewhat connected to moving around, as standing still the memory still goes up but much slower.

How do you reproduce the bug?

Just a basic install of Vice City with SilentPatch+DDraw, Crosire Wrapper, and the 1.0 version exe. Driving around for about 10-30 minutes will reproduce this issue.

Mods:
https://gtaforums.com/topic/669045-silentpatch/
https://www.moddb.com/downloads/grand-theft-auto-vice-city-original-10-exe
https://github.com/crosire/d3d8to9/releases

What is the expected behavior?

Memory usage should be similar to any version 0.54 or below.

Version

1.0.0

Logs

No response

Crash dumps

No response

Media

Image

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Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the leak in Vice City with RTX Remix above 0.54, SilentPatch+DDraw, Crosire Wrapper, and the 1.0 executable while monitoring memory during driving. Compare the behavior with version 0.54 or below, then check whether the same pattern appears in San Andreas or GTA 3. Done means memory no longer grows until severe slowdown or a crash.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev, performance
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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