NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
Grand Theft Auto: Vice City Memory Leak any version above v0.54
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Description
Describe the bug
While traversing the world with any RTX Remix version above 0.54 will cause memory to go up drastically and keeps building up till the game drops to 5FPS and eventually crashes. This issue also occurs in GTA: San Andreas and likely GTA: 3 though untested.
It seems somewhat connected to moving around, as standing still the memory still goes up but much slower.
How do you reproduce the bug?
Just a basic install of Vice City with SilentPatch+DDraw, Crosire Wrapper, and the 1.0 version exe. Driving around for about 10-30 minutes will reproduce this issue.
Mods:
https://gtaforums.com/topic/669045-silentpatch/
https://www.moddb.com/downloads/grand-theft-auto-vice-city-original-10-exe
https://github.com/crosire/d3d8to9/releases
What is the expected behavior?
Memory usage should be similar to any version 0.54 or below.
Version
1.0.0
Logs
No response
Crash dumps
No response
Media
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the leak in Vice City with RTX Remix above 0.54, SilentPatch+DDraw, Crosire Wrapper, and the 1.0 executable while monitoring memory during driving. Compare the behavior with version 0.54 or below, then check whether the same pattern appears in San Andreas or GTA 3. Done means memory no longer grows until severe slowdown or a crash.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, performance
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100