NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Water Rendering bugged in Source Engine games (VTM:B)

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Description

Describe the bug

Certain materials are not registered or selectable by the runtime or the tool. Most often this is some kind of water with special refraction shaders that are not supported by modern hardware properly.

Image

Image

How do you reproduce the bug?

Open Vampire The Masquerade: Bloodlines
Open the console ` and type map sm_pier_1
Observe the ocean

Alternatively

Open Vampire The Masquerade: Bloodlines
Open the console ` and type map sm_hub_1
noclip down below the map or enter a sewer grate, observe the sewer water.

What is the expected behavior?

There are some interesting fixes in the DGVoodoo .dll that emulates the functionality. However this can't be used since it overwrites the Remix .dll's.

One potential solution is to implement some of these DGVoodoo fixes.

Another solution is to find a way to make them selectable and replaceable regardless.

The goal is to avoid having to do custom modding of materials to switch them, so that the base game can be as unmodded as possible, but the water and other fx like this be remastered.

Version

1.0.0

Logs

No response

Crash dumps

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Media

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Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in Vampire: The Masquerade: Bloodlines on sm_pier_1 and sm_hub_1, then trace how the runtime and tool register and select the affected water materials and refraction shaders. Compare the behavior with the mentioned DGVoodoo fixes. Done means the water and similar effects render correctly without custom material modding or overwriting the Remix DLLs.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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