NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Toolkit feature]: Remix Scatter Brush
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What is the context of the feature/improvement?
In Stage in the asset replacement panel, I think it'd be neat to have an RTX-Remix compatible USD Paint brush that can paint and scatter assets that we've ingested into the scene. Currently there's a concept idea that E-Man's created, but there seems to be some areas where we'll need to make it compatible with Remix.
Please describe the feature/improvement?
The ability to scatter and have the toolkit automatically let the user know what objects are scatterable/what ones aren't would be perfect. Also having it auto assign textures to it based on their texture name pattering would be great. Perhaps a tag called Paint or Scattering would be nice to keep all the painted hashes in Stage Manager. There was some discussion of it in the RTX-Remix discord,
https://discord.com/channels/1028444667789967381/1028444668918235197/1369685538617032704
https://discord.com/channels/1028444667789967381/1028444668918235197/1369721304164335717
https://discord.com/channels/1028444667789967381/1028444668918235197/1369725835333992479
And then E-mans Omniverse Remix tool,
https://discord.com/channels/1028444667789967381/1146527055664652449
https://github.com/Ekozmaster/NvidiaOmniverseRTXRemixTools
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Version
2024.5.1
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