NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: RTX Remix: Volumetric fog disappears on camera movement, Dust Particles effect not working – Freedom Fighters (Steam)
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Description
Describe the bug
When launching the Police Station map in Freedom Fighters (Steam version) with RTX Remix enabled, the volumetric fog appears briefly upon loading but immediately disappears once the camera is moved. Additionally, the RTX Remix "Dust Particles" effect does not work at all — no particles are generated in the scene, regardless of lighting or environment.
These are Remix-specific effects and are expected to enhance the atmosphere, but they are currently broken or inactive.
How do you reproduce the bug?
Launch Freedom Fighters (Steam) with RTX Remix:
dxvk-remix-699474b-799-release
bridge-remix-5946ff6-132-release
Load the Police Station map.
Observe the volumetric fog present initially.
Move the camera — the fog disappears instantly.
Check for falling dust particles — none are rendered at any point.
What is the expected behavior?
RTX Remix should inject enhanced effects such as falling particles and volumetric fog into the game environment, based on the lighting and scene analysis. These features are advertised as part of the Remix runtime and should be visible by default unless explicitly disabled.
Version
DXVK Remix: dxvk-remix-699474b-799-release Bridge Remix: bridge-remix-5946ff6-132-release
Logs
bridge64.log
remix-dxvk.log
bridge32.log
Crash dumps
No response
Media
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Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Freedom Fighters' Police Station map with the listed DXVK Remix and Bridge Remix releases, then inspect bridge64.log, bridge32.log, and remix-dxvk.log. Confirm the cause of the fog disappearing after camera movement and the missing Dust Particles effect; done means both effects remain or appear as expected in the scene.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100