NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Memory leak in GTA:SA when moving around the game world (Remix builds after 0.5.4)

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Description

Describe the bug

GTA:SA experiences severe memory leaks with Remix builds newer than 0.5.4. The game becomes unstable after just a few minutes of gameplay when moving around the map. This often results in crashes before completing even the first mission. The issue does not occur in Remix 0.5.4. the last stable version is dxvk-remix-dd39314-632

How do you reproduce the bug?

Install GTA:SA (downgrade to US1.0)
Launch the game with any Remix version after 0.5.4
Begin gameplay and move around the map/city
Within a few minutes, memory usage will increase significantly
Eventually, the game becomes unstable and crashes

Video:
https://youtu.be/7h7WgadxAYI

What is the expected behavior?

The runtime should...

Version

1.0.0

Logs

bridge32.log

bridge64.log

remix-dxvk.log

Crash dumps

NvRemixBridge.exe_20250416_014442.dmp

Media

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the leak in GTA:SA with a Remix build newer than 0.5.4, then compare its behavior with dxvk-remix-dd39314-632 using the linked bridge32.log, bridge64.log, remix-dxvk.log, and crash dump. Done means memory usage no longer continually increases while moving around the map and the game remains stable through the first mission.

Written by the indexing model from the issue text.

Assessment

Domain
devtools
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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