NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Memory leak in GTA:SA when moving around the game world (Remix builds after 0.5.4)
Nobody has claimed this yet.
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Description
Describe the bug
GTA:SA experiences severe memory leaks with Remix builds newer than 0.5.4. The game becomes unstable after just a few minutes of gameplay when moving around the map. This often results in crashes before completing even the first mission. The issue does not occur in Remix 0.5.4. the last stable version is dxvk-remix-dd39314-632
How do you reproduce the bug?
Install GTA:SA (downgrade to US1.0)
Launch the game with any Remix version after 0.5.4
Begin gameplay and move around the map/city
Within a few minutes, memory usage will increase significantly
Eventually, the game becomes unstable and crashes
Video:
https://youtu.be/7h7WgadxAYI
What is the expected behavior?
The runtime should...
Version
1.0.0
Logs
Crash dumps
NvRemixBridge.exe_20250416_014442.dmp
Media
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the leak in GTA:SA with a Remix build newer than 0.5.4, then compare its behavior with dxvk-remix-dd39314-632 using the linked bridge32.log, bridge64.log, remix-dxvk.log, and crash dump. Done means memory usage no longer continually increases while moving around the map and the game remains stable through the first mission.
Written by the indexing model from the issue text.
Assessment
- Domain
- devtools
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100