NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
Sky not visible in water reflections in Half - Life 2
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Description
Sky reflections not appearing on water surface (after replacing water textures with translucent shader)
- 0.1.1
- RTX 3090 24g
- 531.61
- Steam:
Build Label: 7671541 # Uniquely identifies each build
Network PatchVersion: 7671541 # Determines client and server compatibility
Protocol version: 24 # High level network protocol version
- NvRemixBridge.log not available in my game files.
d3d9.log:
[19:20:35.196] info: Found default config for: Source Engine
[19:20:35.196] info: Trying to open config file: d:\steam\steamapps\common\half-life 2\bin.trex\bridge.conf
[19:20:35.196] info: Found user config file: d:\steam\steamapps\common\half-life 2\bin.trex\bridge.conf
[19:20:35.197] info: Effective configuration:
[19:20:35.198] info: client.shaderVersion = 0
[19:20:35.198] info: sharedHeapSize = 2GB
[19:20:35.198] info: useSharedHeap = True
[19:20:35.199] info: cmdQueueSize = 3000
[19:20:35.199] info: dataQueueSize = 3000
[19:20:35.199] info: sharedHeapChunkSize = 4kB
[19:20:35.199] info: sharedHeapMaxSegmentSize = 512MB
[19:20:35.200] info: presentSemaphoreMaxFrames = 1
[19:20:35.200] info: client.serverCrashFallback = False
[19:20:35.200] info: Using shared heap for textures.
[19:20:35.201] info: Using shared heap for static buffers.
[19:20:35.201] info: Using shared heap for dynamic buffers.
[19:20:35.201] info: ==================
[19:20:35.202] info: NVIDIA RTX Remix Bridge Client
[19:20:35.202] info: ==================
[19:20:35.202] info: Version: remix-0.1.1-2-gdc825b6
[19:20:35.203] info: Loaded d3d9.dll from D:\Steam\steamapps\common\Half-Life 2\hl2.exe
[19:20:35.206] warn: Injected DirectInput8Create proc detected!
[19:20:35.247] info: DirectInput8 hook attached.
[19:20:35.254] warn: Injected DirectInputCreate proc detected!
[19:20:35.287] info: DirectInput hook attached.
[19:20:35.288] info: Initializing new shared memory object.
[19:20:35.328] info: Shared memory: [ClientChannel_811a8d5d-f161-45a4-98f1-21ea5bb0f790] created and initialized successfully!
[19:20:35.328] info: Initializing new shared memory object.
[19:20:35.342] info: Shared memory: [ServerChannel_811a8d5d-f161-45a4-98f1-21ea5bb0f790] created and initialized successfully!
[19:20:35.346] info: Initializing new shared memory object.
[19:20:35.346] info: Shared memory: [SharedDataHeap_meta_811a8d5d-f161-45a4-98f1-21ea5bb0f790] created and initialized successfully!
[19:20:35.347] info: Initializing new shared memory object.
[19:20:35.560] info: Shared memory: [SharedDataHeap_data_0_811a8d5d-f161-45a4-98f1-21ea5bb0f790] created and initialized successfully!
[19:20:35.560] info: Initializing new shared memory object.
[19:20:35.767] info: Shared memory: [SharedDataHeap_data_1_811a8d5d-f161-45a4-98f1-21ea5bb0f790] created and initialized successfully!
[19:20:35.768] info: Initializing new shared memory object.
[19:20:35.979] info: Shared memory: [SharedDataHeap_data_2_811a8d5d-f161-45a4-98f1-21ea5bb0f790] created and initialized successfully!
[19:20:35.979] info: Initializing new shared memory object.
[19:20:36.191] info: Shared memory: [SharedDataHeap_data_3_811a8d5d-f161-45a4-98f1-21ea5bb0f790] created and initialized successfully!
[19:20:36.242] info: Launching server with GUID 811a8d5d-f161-45a4-98f1-21ea5bb0f790
[19:20:36.300] info: Sending SYN command, waiting for ACK from server...
[19:20:37.251] info: Ack received! Handshake completed! Telling server to continue waiting for commands...
[19:20:37.251] info: Server crash recovery disabled
[19:20:38.056] info: Creating a thread-safe D3D9 device.
[19:20:38.056] debug: Creating Device...
[19:20:38.057] debug: ...server-side D3D9 device creation command sent...
[19:20:38.057] debug: ...waiting for create device ack response from server...
[19:20:42.684] debug: ...create device response received from server...
[19:20:42.685] debug: ...server-side D3D9 device successfully created...
[19:20:42.685] debug: ...Device successfully created!
[19:20:44.167] warn: Still waiting on the Present semaphore to be released...
[19:20:45.171] warn: Still waiting on the Present semaphore to be released...
[19:20:46.178] warn: Still waiting on the Present semaphore to be released...
[19:20:47.182] warn: Still waiting on the Present semaphore to be released...
[19:20:48.187] warn: Still waiting on the Present semaphore to be released...
[19:20:49.421] warn: Still waiting on the Present semaphore to be released...
[19:20:50.421] warn: Still waiting on the Present semaphore to be released...
[19:20:51.422] warn: Still waiting on the Present semaphore to be released...
[19:20:56.988] info: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake complete.
[19:21:20.461] info: Client window became inactive, disabling timeouts for bridge client...
[19:21:32.988] info: Client window became active, reenabling timeouts for bridge client...
[19:21:43.303] info: Client window became inactive, disabling timeouts for bridge client...
The game specific log:
info: Game: hl2.exe
info: DXVK_Remix: v1.9.3
info: Found config file: dxvk.conf
info: Found built-in config:
info: Effective configuration:
info: dxvk.hud = 0
info: rtx.ignoreLights = 460306E97FB2D4B5,2D5AC1ADC56A42FD,
info: d3d9.maxFrameLatency = 1
info: rtx.emissiveBlendOverrideEmissiveIntensity = 5.0
info: rtx.vertexColorStrength = 1.000000
info: rtx.emissiveIntensity = 1.0
info: rtx.legacyMaterial.roughnessConstant = 0.1
info: rtx.tonemap.finalizeWithACES = True
info: rtx.effectLightRadius = 0.5
info: rtx.legacyMaterial.metallicConstant = 0.0
info: rtx.effectLightIntensity = 0.5
info: rtx.autoExposure.exposureWeightCurve4 = 0.155172
info: rtx.dynamicDecalTextures = f017847a501d804b,a65293be7ea5f7b7,
info: rtx.rayPortalModelWidthAxis = 0.0, 1.0, 0.0
info: rtx.ignoreTextures = 2EF850E6FBFD8C87,2F40734A713AABCE,C5D5E4DC2C8B16A4,193E96F2A664E570,4BEE64E543B72DE8,A73A56119D34B9A8,CCF171A5B95F42AC,3588CCE077177F37,C511630F7EE7383C,0B0B3516EC8F2672,CA4AA3441DAA53CA,1A82AD51BADE42C6,525F90354488C30B,BAD0E1288F3F5A5A,6A7DE931F906F159,E7AFD1A8E179429B,C02FE462BA62838A,EDDA43A7194B6597,11BDB0AEC66E413A,260EAE29EC4727F3,A0EF42611EFCDBA5,6010A18E22F8CE34,A08B874535052615,8AA105C2149F4119,EFAC5FE5EB531111,A0EF42611EFCDBA5,8AA105C2149F4119,068E64C3DB849782,92e275beee2d2c12,ace20008ae3a0a5b,
info: rtx.autoExposure.evMaxValue = 6.000000
info: rtx.autoExposure.evMinValue = -3.450000
info: rtx.autoExposure.exposureWeightCurve0 = 0.137931
info: rtx.lightmapTextures = 050173DFF733DBE1,913E194A071E2720,8D39476483C92F63,8BF8566E3C8B006F,54392326AF548522,AF312EE92AAD9609,A66CF9B74461F3DE,BD904729C36EEFE8,DB0E52AC3A7C8F12,C44E50BC6B433C6E,EE61086C4E281087,5371BABD1CDD7707,E4CFD8B693D251DD,BDD5ACBF489E7853,7B16D306254AB39E,C12951B8D7192A9E,7DE4CAEA279A9A09,5AF15B44D7E92568,CFB3E770A1FAF3F2,CDC07C4F6BD631F5,1B8F23FC10195395,8D6ACC0820F0D424,FAD3E22AA96D7B51,E9BEA521567E008E,AA2B1355C046AA80,26172AB99925C7AD,7B16D306254AB39E,7DE4CAEA279A9A09,BDD5ACBF489E7853,C12951B8D7192A9E,5AF15B44D7E92568,264724EA902655F8,E51A3DB8B4CE10AF,C8DECC54A0085620,33D41383CC45BCE1,CE19CDCC72E90FDF, 08790A05BF2829FB, 5F7DE781C2993BEC, A60D1CF2839DC373, FEE6D3D200FF4220, 216C17AA33DB5D75
info: rtx.rayPortalSamplingWeightMinDistance = 100.0
info: rtx.autoExposure.exposureWeightCurve1 = 0.758621
info: rtx.hideInstanceTextures =
info: rtx.viewModel.enable = True
info: rtx.autoExposure.exposureWeightCurve3 = 0.758621
info: rtx.viewModel.scale = 0.4
info: rtx.autoExposure.useExposureCompensation = True
info: rtx.localtonemap.boostLocalContrast = True
info: rtx.postfx.motionBlurMinimumVelocityThresholdInPixel = 1.5
info: rtx.postfx.blurDiameterFraction = 0.02
info: rtx.localtonemap.exposure = 0.300000
info: rtx.localtonemap.exposurePreferenceSigma = 3.0
info: rtx.postfx.vignetteRadius = 0.8
info: rtx.localtonemap.highlights = 5.000000
info: rtx.worldSpaceUiTextures = 2F0654813BA4509B,E5A693D8A8BE5D34,62902E857F4B7230,38F233758BDF24F1,D764F53F9492150B,03027CD7C8492876,20D8A0C0EF108A33,49B4A977C4971EBC,34EBDE3214C50C43,FCECEDB4661B60EE,903E97BD3086C74B,CA8490701F86CB04,353CEC6EDBFBE689,28CB3CB457979BDC,49A6D4FA0F562B5C,1954FDFC34E8D819,9C16F4679F33F113,87770D9B57CED8C1,C7E5ED72431C4A6F,
info: rtx.viewModel.viewRelativeOffsetMeters = 0.005, -0.002, -0.055
info: rtx.bloom.sigma = 0.3000
info: rtx.bloom.intensity = 0.01
info: rtx.postfx.chromaticCenterAttenuationAmount = 0.975
info: rtx.postfx.vignetteSoftness = 0.1
info: rtx.enablePortalFadeInEffect = True
info: rtx.showUICursor = True
info: rtx.baseGameModRegex = sourcemods
info: rtx.zUp = True
info: rtx.nonOffsetDecalTextures = 727B75DD886D94FD,64A2E9E0169AE37F,C4826ABA6336F7FF,5E53185FD64EEFF2,
info: rtx.baseGameModPathRegex = -game "([a-zA-Z]:.sourcemods.)"
info: rtx.rayPortalModelHeightAxis = 0.0, 0.0, 1.0
info: rtx.upscalingMipBias = -0.4
info: rtx.lightConverter = 2ef850e6fbfd8c87,11bdb0aec66e413a,5d2b45a0e4d62133,1d7191114ae3cab2,2c53b6d1412d82ee,6a7de931f906f159,8f877d11c0c69b09,e7afd1a8e179429b,c02fe462ba62838a,edda43a7194b6597,460306e97fb2d4b5,bcd2ca5224499175,2d5ac1adc56a42fd,b847641d0db70d7a,6d1c7640f8e75e57,3c9d70691e07b676,81adda2b5d6af17b,94c8baa2be97e3a, d6a162813f232ec5,407b3900391f92bb,87dfcd7146139c4a,7dc0376066ac76bc,687c5f75f2c8d860,cdeb53e58a94a92b,7eb3f191000f642a,de77f4f94de3dfc3,4fd7aea93bcc3833,f4a7f6be329029ca,a3979feff1010a75,89d244855965b001,3b2c78b35e0a88d5,f9387048e84ace7c,e88e5843fd107382,d0425187257ec023,9158e4ac55129ecb,aa16c42fa367111c
info: rtx.playerModelTextures = 8DD6F568BD126398,EEF8EFD4B8A1B2A5,4A066E5A5292D273,AC869B6F32D8BBDB,2D5AC1ADC56A42FD,E53AE01AC1FF9E03,9FC25F8E3D685EA5,9DED9E2A03234E95,EEEF6F901EEE1164,4DEEF5C779DDC88A,3CD4F0E2A8AAD575,F2A8C629EF1809C3,4FEB275B85245FB9,1BE7E510328AB010,2AF8E51AAA752D40,234A8CD5F00F220D,3B21664B1B19F463,3A349F1B5FD0B874,1E94FE2ABE6A3777,D2B78D811954C600,571EE878F3238A3F,DC8E4C587DF53D4C,CBDCB2327A1BB55B,163DCDE80551AFE2,7957972EDFF7EECC,17AE2077ADBE2A57,959F1B8A7563FDBB,126DEB020C4E0D2D,C3F3985DC82F765E,7D177970C35D7225,
info: rtx.uiTextures = 7C47908363E9FB46,49C49D3F95609C9D,0ACC5AF8C7A6A72C,25F9AA6D11F0F1E0,0F707B765176FA99,A0B13F306011D748,71C560B061683B20,b1efb6a865b3082c,aedb4949ec308638,BC840D956C24C33C,010500D8F9BC71A1,65C067A6504C559E,7E20D6C917522EE4,1F06EE8596B7DD41,1FB0EBA5FEBD1B5A,C0F138D79131F8C1
info: rtx.volumetricTransmittanceColor = 0.9, 0.89, 0.88
info: rtx.volumetricTransmittanceMeasurementDistance = 20000.0
info: rtx.playerModelBodyTextures = 2D5AC1ADC56A42FD,1BE7E510328AB010,DC8E4C587DF53D4C,
info: d3d9.maxEnabledLights = 32
info: rtx.particleTextures = C0BE016F97F55259,2CB02C7BB3702A1F,F12275CBAFC9CA75,12A8733BBDF0FE20,3AEFA6FD5CF2DEB4,9F874078BE0C83FF,A5153B06569D6510,CD28C5A663826A6C,9C5D83E7E6B76A7A,F54E5ECA2E1504FD,577C6F86C18AAAA5,EEEF6F901EEE1164,F3DF557E6DDC103C,554AE68A890A90FB,FFC88527F4693A87,9DED9E2A03234E95,4DEEF5C779DDC88A,bd6fe490eca6a50f,63FF8A68ADB06117,05054E94DD6BB441,0C50217D8C6FDCC2,49E4EC22E559AFC2,280AC336CFC68401,394800E61100412F,285E8D0537EBEBA1,7862B129760B74F0,6253F3CDC90DC6FB,69E5FE25984A5529,FFCE11F1540354CA,232AE6FEF8EEF0BD,105F7D19ED93147E,
info: rtx.fogRemapMaxDistanceMin = 100.0f
info: rtx.beamTextures = ad7af1c4fca862e4,f116b8e9da308ee8,059b0044c2e2d9dd,
info: rtx.decalTextures = 0464EB8194DD2139,077416B246F7EBF9,0D21C78830B9B87E,0E0905D9231B2621,0F4986B12FBC9B10,1CC7CA1FD5C7CEBC,2288A5A74C035053,25AF94A27B585E5A,2DBF6CC9A5652816,2F38DA65B73883EE,35961208D8AA165B,37AF209A1A371D8F,3CE13ABFA28FB599,3DB98F1B93F4679A,40D969C3B7B837F2,474E1B6A2EA8F082,4E9D342DFAD12947,4F33C5B2342FA20B,5073D083DAE15E8B,508B88AC09F56141,51BD52AFFAAD4BE7,53841B078528D4EF,58DFED2F17277010,60F5B0BF449D5C5C,6643F8FF7C42CB18,6C9DB83C1D5A5254,7A619D021C573F04,7FE3253F3EC79C0D,810643D7974355CF,8B3FA1ED9319A08B,8D0AACAE9911101A,8DA1232E36B0AB4D,90B63328CD155524,9B35406FACCF2C8F,A5D050857A01EE5D,AAAB0CB0C06F9934,AE6FC0599B192217,B0BA2CC643F93597,B68F559B25BF12AE,B798B753E4B43330,B93C3AF34B6F3980,C045D91DACCA62EB,C3BA8F2EC836E2B1,C41860E9CD66844C,C805C1C433BE9CC3,C9603739E8F2686B,C97FD37AF7708F22,D466A216C1A295DA,D51BD114D87C00BD,E0062D64AC9BAC08,E37B04B0085B6401,E83D04C31FE08619,E9FD72BAAB0C5FD0,EF607C1AF136DF26,F4661A1B6AA2E97B,F600C3C5174DBF69,F974DA687E700B25,FAD5EEA07EE81FCA,FBF1F662D1232979,FCF7F7862B76C49F,FF487E33FC613B9C,ED9A4736E697A97B,5585E3941BBD8A30,27C8BA6D1FB47A6A,6F1EAF2F9481C02F,121AF2BCC5B5AFCA,215BAAFC5A07B208,739825af5ff7b600,8f622d6d3b46b751,
info: rtx.postfx.motionBlurDynamicDeduction = 0.075
info: rtx.worldSpaceUiBackgroundTextures = ece63a6d1de44f11
info: rtx.froxelGridResolutionScale = 16
info: rtx.skyBoxTextures = ED271AB781D49A9A,3574F482B41905E8,C5C302766FA5F91D,B25CD04A355C45D9,BD2CBBFAECF0168C,9083D293A167C5B,6CB534F9ACD206D5,CA4F5DA4FBB99FFC,
info: rtx.animatedWaterTextures = 522E5513DB9638B6,
info: rtx.uniqueObjectDistance = 300.0
info: rtx.enableNearPlaneOverride = True
info: rtx.rayPortalModelTextureHashes = 5EC61BC800744B26, DFDACB6DE1C7741E
info: rtx.rayPortalEnabled = True
info: rtx.temporalAA.colorClampingFactor = 1.0f
info: rtx.fogRemapTransmittanceMeasurementDistanceMin = 2000.0f
info: rtx.enableVolumetricLighting = True
info: rtx.useObsoleteHashOnTextureUpload = True
info: rtx.rayPortalModelNormalAxis = 1.0, 0.0, 0.0
info: rtx.rayPortalSamplingWeightMaxDistance = 10000.0
info: rtx.postfx.exposureFraction = 0.4
info: rtx.rayPortalCameraInBetweenPortalsCorrection = True
info: rtx.rayPortalCameraHistoryCorrection = True
info: rtx.effectLightPlasmaBall = True
info: rtx.froxelDepthSlices = 48
info: rtx.enableFogRemap = True
info: rtx.fogRemapMaxDistanceMax = 4000.0f
info: rtx.temporalAA.maximumRadiance = 10000.0f
info: rtx.fogRemapTransmittanceMeasurementDistanceMax = 12000.0
info: rtx.postfx.chromaticAberrationAmount = 0.0
info: rtx.temporalAA.newFrameWeight = 0.05f
info: rtx.postfx.motionBlurSampleCount = 4
info: rtx.postfx.motionBlurJitterStrength = 0.6
info: rtx.postfx.enableMotionBlurNoiseSample = True
info: rtx.postfx.vignetteIntensity = 1.0
info: rtx.nativeMipBias = 0.9
info: rtx.assetEstimatedSizeGB = 12
info: rtx.geometryGenerationHashRuleString = positions,indices,texcoords,legacypositions0,legacypositions1,legacyindices,geometrydescriptor
info: Found config file: rtx.conf
info: positions
info: indices
info: texcoords
info: legacypositions0
info: legacypositions1
info: legacyindices
info: geometrydescriptor
info: positions
info: indices
info: geometrydescriptor
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
info: OpenXR
info: OpenVR: could not open registry key, status 2
info: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_physical_device_properties2
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
info: Enabled Layer Names:
info: D3D9: VK_FORMAT_D16_UNORM_S8_UINT -> VK_FORMAT_D24_UNORM_S8_UINT
info: NVIDIA GeForce RTX 3090:
info: Driver: 531.61.0
info: Vulkan: 1.3.236
info: Memory Heap[0]:
info: Size: 24339 MiB
info: Flags: 0x1
info: Memory Type[1]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 16359 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Heap[2]:
info: Size: 214 MiB
info: Flags: 0x1
info: Memory Type[4]: Property Flags = 0x7
info: Process set as DPI aware
info: Detected GPU device ID is 0x2204, vendor ID is 0x10de
info: Device properties:
info: Device name: : NVIDIA GeForce RTX 3090
info: Driver version : 531.61.0
info: Enabled device extensions:
info: VK_EXT_4444_formats
info: VK_EXT_conservative_rasterization
info: VK_EXT_custom_border_color
info: VK_EXT_depth_clip_enable
info: VK_EXT_extended_dynamic_state
info: VK_EXT_full_screen_exclusive
info: VK_EXT_memory_priority
info: VK_EXT_opacity_micromap
info: VK_EXT_robustness2
info: VK_EXT_shader_demote_to_helper_invocation
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_acceleration_structure
info: VK_KHR_buffer_device_address
info: VK_KHR_create_renderpass2
info: VK_KHR_deferred_host_operations
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_pipeline_library
info: VK_KHR_push_descriptor
info: VK_KHR_ray_query
info: VK_KHR_ray_tracing_pipeline
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_shader_float16_int8
info: VK_KHR_shader_float_controls
info: VK_KHR_swapchain
info: VK_KHR_synchronization2
info: VK_NVX_binary_import
info: VK_NVX_image_view_handle
info: VK_NV_low_latency
info: VK_NV_ray_tracing_invocation_reorder
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 0
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: hostQueryReset : 1
info: VK_EXT_4444_formats
info: formatA4R4G4B4 : 1
info: formatA4B4G4R4 : 1
info: VK_EXT_custom_border_color
info: customBorderColors : 1
info: customBorderColorWithoutFormat : 1
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_extended_dynamic_state
info: extendedDynamicState : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_robustness2
info: robustBufferAccess2 : 1
info: robustImageAccess2 : 0
info: nullDescriptor : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 1
info: VK_EXT_transform_feedback
info: transformFeedback : 1
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: VK_KHR_buffer_device_address
info: bufferDeviceAddress : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 1
info: Async Compute : 2
info: DXVK: Read 343 valid state cache entries
info: DXVK: Using 7 compiler threads
info: [GameCapturer] DXVK_RTX_CAPTURE_ENABLE_ON_FRAME:
warn: [GameCapturer] LSS USD Plugins failed to load.
info: Automatic Raytrace Mode Preset in use (Set rtx.raytraceModePreset to something other than Auto use a non-automatic preset)
info: NVIDIA architecture detected, setting default raytrace modes to Trace Ray (GBuffer/Indirect Integrate) and Ray Query (Direct Integrate)
info: [RTX info] Opacity Micromap: supported
info: [RTX info] Shader Execution Reordering: not supported
info: [RTX info] Shader Execution Reordering: disabled
info: CPU supports SIMD: SSE 4.1
info: D3D9DeviceEx: Using extended constant set for software vertex processing.
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1920
info: - Height: 1080
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: true
info: ^ Format: D3D9Format::D24S8
info: - Windowed: true
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1920x1080
info: Image count: 2
info: Exclusive FS: 2
info: No winproc detected, initiating bridge message channel for: 00000000003A0062
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS
warn: D3D9Texture2D::QueryInterface: Unknown interface query
warn: 794950f2-adfc-458a-905e-10a10b0b503b
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1920x1080
info: Image count: 2
info: Exclusive FS: 2
info: [RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera.
warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
info: Reflex enable attempt, mode=true
warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
info: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG established.
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/5EA7960423718EF4_normal.dds
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/5EA7960423718EF4_spec.dds
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/88ADD910DD646F15_normal.dds
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/88ADD910DD646F15_spec.dds
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/A18D89008D5CF21D.dds
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/`_normal_OTH.dds
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/09083D293A167C5B.dds
info: rtx_asset_replacer found a texture with an invalid path: ./SubUSDs/textures/09083D293A167C5B.dds
To Reproduce
Steps to reproduce the behavior:
-
Go to 'map d1_canals_06' and head outside to see the open space filled with water.
-
See error: water reflections not containing sky values.
Expected behavior
Sky should be visible in the water reflection.
Screenshots
If applicable, add screenshots to help explain your problem.

Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Half-Life 2 after replacing water textures with a translucent shader, then inspect the attached d3d9.log and the water-reflection behavior. The issue is done when the sky appears correctly in reflections on the water surface without regressing the translucent shader behavior.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100