NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: V-Sync enables itself every launch

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#798 3 comments 4 reactions 0 assignees View on GitHub

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Description

Describe the bug

It appears that "Save Settings" button in the Alt+X menu does not take V-Sync option into consideration. It's always enabled on launch by default and not related to FrameGen/Reflex settings.

How do you reproduce the bug?

Launch the game
Disable V-Sync in the Alt+X menu
Hit "Save Settings"
Relaunch the game
See that it's enabled

What is the expected behavior?

V-Sync user setting should be saved and behave on launch as configured

Version

bridge-remix-6edc666-129-release dxvk-remix-b5fce9f-752-release

Logs

bridge64.log
bridge32.log
remix-dxvk.log

Crash dumps

No response

Media

Image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue by disabling V-Sync in the Alt+X menu, selecting Save Settings, relaunching the game, and checking whether V-Sync is enabled again. Trace the settings save and launch-load flow, then verify that the configured V-Sync state persists across relaunches.

Written by the indexing model from the issue text.

Assessment

Domain
desktop, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Clearly specified
Newbie friendliness
38/100

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