NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: V-Sync enables itself every launch
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Description
Describe the bug
It appears that "Save Settings" button in the Alt+X menu does not take V-Sync option into consideration. It's always enabled on launch by default and not related to FrameGen/Reflex settings.
How do you reproduce the bug?
Launch the game
Disable V-Sync in the Alt+X menu
Hit "Save Settings"
Relaunch the game
See that it's enabled
What is the expected behavior?
V-Sync user setting should be saved and behave on launch as configured
Version
bridge-remix-6edc666-129-release dxvk-remix-b5fce9f-752-release
Logs
bridge64.log
bridge32.log
remix-dxvk.log
Crash dumps
No response
Media
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by disabling V-Sync in the Alt+X menu, selecting Save Settings, relaunching the game, and checking whether V-Sync is enabled again. Trace the settings save and launch-load flow, then verify that the configured V-Sync state persists across relaunches.
Written by the indexing model from the issue text.
Assessment
- Domain
- desktop, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 38/100