NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Feature]: Translucent POM or Geometry Shaders
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feature
runtime
triage
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Description
What is the context of the feature/improvement?
This could allow for more realistic water effects.
Please describe the feature/improvement?
This could allow for better looking translucents-water.
What ould be your solution? (optional)
No response
Version
x.x.x
Media
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by locating the runtime handling for translucent materials and geometry or parallax-occlusion shaders, then clarify the intended water effect and its validation criteria. Done should be an agreed implementation scope with evidence that the target translucency renders correctly.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100