NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Implement fallback check for RayTracing features when NVIDIA driver is unavailable

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feature runtime toolkit triage
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Description

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What is the context of the feature/improvement?

When trying to run the Toolkit on an non NVIDIA card it reports it as a non RT capable card despite it supporting DXR and Vulkan features. This is because the Toolkit checks for an NVIDIA driver and not the actual RT capabilities first.

Please describe the feature/improvement?

If a fallback check was put in place it would help move towards future compatibility for more devices and would expand the amount of people who can mod for Remix.

What would be your solution? (optional)

...

Version

1.0.0

Media

No response

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Toolkit's existing NVIDIA-driver check and the ray-tracing capability detection for DXR and Vulkan. Implement the fallback so actual RT capabilities are checked when an NVIDIA driver is unavailable, then verify that compatible non-NVIDIA cards are not reported as non-RT-capable.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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