NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

remix forcing medal of honor pacific assault to uses 1.1 and locks out 2.0

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Description

when i drag and use the new remix files in medal of honor pacific assault (cd and from ea app) it goes into 1.1 mode and locks out 2.0
Screenshot 2023-04-12 151717
when i go and edit the remix file and set it to 2.0 it still locks it out
(from discord jtag ) MW2(2009) does not seem to respect client.shaderVersion inside bridge.conf despite setting it to 3.0 (the game uses sm3 shaders as well as 2.0) It still reports as 1.4 maybe this is a bug and it is happening to medal of honor pacific assault as well as when i run on 1.1 i have this
Screenshot 2023-04-12 161128
i have no log file as it boots then rip haha i love this game and it would be soo cool if we can make it work

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the Medal of Honor: Pacific Assault behavior with the new Remix files and inspect bridge.conf, including the client.shaderVersion setting. Done means the game boots without being forced into shader version 1.1 or locking out version 2.0; no test or log file is identified in the issue.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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