NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Remove Stale Halo CE Configuration

Open
#689 1 comment 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug jira runtime
Dominant language
No language data
Stars
1.7k
Forks
99
PR merge metrics
No merged PRs in 30d

Description

Describe the bug

As discussed on discord with NV_Mark, Halo CE / PC currently has hardcoded config.cpp options which may have been accidentally saved or added. It should probably be removed, or at the very least the default dxvk base options should be left, and useObsoleteHashOnTextureUpload + textures removed.

How do you reproduce the bug?

See description

What is the expected behavior?

The runtime should...

Version

latest

Logs

No response

Crash dumps

No response

Media

No response

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Open src/util/config/config.cpp around line 340 and inspect the hardcoded Halo CE/PC options. Compare them with the default DXVK base options, then remove the stale configuration, including useObsoleteHashOnTextureUpload and the specified textures. Done means those accidental Halo CE/PC overrides are no longer present.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
backend
Issue type
Bug
Difficulty
1/5
Estimated time
Under an hour
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.