NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Define Inwards Displacement at Ingestion Time

Open
#677 6 comments 2 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

feature jira runtime
Dominant language
No language data
Stars
1.7k
Forks
99
PR merge metrics
No merged PRs in 30d

Description

Contact Details (Optional)

No response

What is the context of the feature/improvement?

Can we adjust the default Inwards Displacement from 0.05 to 0.01? In my experience 0.05 has always been too much displacement for textures, and I feel 0.01 is more of a general displacement default.

Please describe the feature/improvement?

To adjust the 0.05 displacement to 0.01 as the default.

What would be your solution? (optional)

...

Version

2024.5.1

Media

Screenshot 2024-11-17 222213

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the Toolkit setting or ingestion entry point that defines the default Inwards Displacement, then confirm where 0.05 is assigned. Done means the default is 0.01 for ingestion-time displacement; the issue mentions no specific files or tests, so identify the relevant coverage before making the change.

Written by the indexing model from the issue text.

Assessment

Domain
tooling
Issue type
Feature
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.