NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Toolkit feature]: Define Inwards Displacement at Ingestion Time
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Description
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What is the context of the feature/improvement?
Can we adjust the default Inwards Displacement from 0.05 to 0.01? In my experience 0.05 has always been too much displacement for textures, and I feel 0.01 is more of a general displacement default.
Please describe the feature/improvement?
To adjust the 0.05 displacement to 0.01 as the default.
What would be your solution? (optional)
...
Version
2024.5.1
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the Toolkit setting or ingestion entry point that defines the default Inwards Displacement, then confirm where 0.05 is assigned. Done means the default is 0.01 for ingestion-time displacement; the issue mentions no specific files or tests, so identify the relevant coverage before making the change.
Written by the indexing model from the issue text.
Assessment
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100