NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Assign Texture Sets - Assign All

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#676 1 comment 0 reactions 1 assignee View on GitHub

@sjgillard is already working on this.

Since Dec 11, 2024.

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Description

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What is the context of the feature/improvement?

I think it would be helpful to have an option in the "Assign Texture Sets" to have the option to assign all of the ingested textures and their matching PBR's across the entire capture. This would be even more helpful as we'd be able to auto assign all of the ingested AI upscales that the system can find in one simple click.

Please describe the feature/improvement?

Rather than clicking each mesh and clicking the Assign Texture Sets button to pull all of the albedo's and PBR for the mesh, there would be an option to auto add the remaining ingested albedo's and their respective PBR.

What would be your solution? (optional)

To have a possible third option to auto assign the remaining ingested textures.

Version

2024.5.1

Media

Screenshot 2024-11-17 220517

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