NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime feature]: Option to use colormap as the source for emissive map

Open
#664 7 comments 6 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

feature help wanted runtime triage
Dominant language
No language data
Stars
1.7k
Forks
99
PR merge metrics
No merged PRs in 30d

Description

Contact Details (Optional)

No response

What is the context of the feature/improvement?

It would help us avoid having to use a solid emissive color for large area displays.

Please describe the feature/improvement?

Option to use colormap as the source for emissive map.

What would be your solution? (optional)

...

Version

2024.4.1

Media

image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or entry points. Start by clarifying how the runtime's colormap should feed an emissive map for large-area displays and which rendering path and formats are affected. Done should mean the requested option is available and produces the agreed emissive output.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.