NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime feature]: Option to use colormap as the source for emissive map
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feature
help wanted
runtime
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Description
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What is the context of the feature/improvement?
It would help us avoid having to use a solid emissive color for large area displays.
Please describe the feature/improvement?
Option to use colormap as the source for emissive map.
What would be your solution? (optional)
...
Version
2024.4.1
Media
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files, tests, or entry points. Start by clarifying how the runtime's colormap should feed an emissive map for large-area displays and which rendering path and formats are affected. Done should mean the requested option is available and produces the agreed emissive output.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100