NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Feature]: Add support for more than one portal pair
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Description
What is the context of the feature/improvement?
Since Portal 2 now works with RTX Remix we need support for more than one portal pair. In the singleplayer campaign there are places where two portal pairs are required, co-op has four. There are even scenarios where Portal 2 can have over 64 portals open at once so the limit should be more than marginally increased.
Please describe the feature/improvement?
Add support for more than one portal pair.
What would be your solution? (optional)
No response
Version
f80a3a2-667-release
Media
You should be able to see out of this door (there is a world portal in the door that goes to another part of the map) but since we only have one portal pair this world portal doesn't work^
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source file, test, or entry point is identified. Start by locating the RTX Remix runtime code that enforces the single portal-pair limit, then determine how multiple pairs and the reported high portal counts should be represented; done means the door and multi-pair scenarios work without the current one-pair restriction.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100