NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Feature]: Split Ignore Baked Lighting Results into two tags, or add additional Ignore Baked Lighting Only Tag

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feature jira runtime
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Description

What is the context of the feature/improvement?

If possible being able to tag particles to ignore baked lighting but keep the vertex color information would be super advantageous in certain situations.

Please describe the feature/improvement?

Either:
1)Add a check box for Ignore Vertex Colors and remove that functionality from Ignore Baked Lighting
or
2)Add an additional Checkbox for JUST Ignore Baked Lighting

What would be your solution? (optional)

With this implementation it will allow remaster devs to keep the important vertex color information for particles but allow the particles to ignore baked lighting that severely darkens the particles to being almost invisible. This will keep intact the vertex coloring used for tinting the particles final color result though which is good.

Version

6.5.6

Media

image

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue describes separating the particle behavior that ignores baked lighting from the behavior that preserves vertex colors, with two possible checkbox designs. No files, tests, or entry points are mentioned, so first locate the existing Ignore Baked Lighting setting and its particle handling. Done means particles can ignore baked lighting while retaining vertex color information.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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