NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Toolkit feature]: Capture Location Marker
Nobody has claimed this yet.
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Description
Contact Details (Optional)
No response
What is the context of the feature/improvement?
I think it would be useful to have somewhere on the scene displaying where the capture was taken. Something like a pin marker that would display a symbol just like the light sources that display a sun. This would be useful in tangent with how we are also able to title captures.
Please describe the feature/improvement?
The feature would help modders map out where they were when a capture was taken to assist with where an area was captured/loaded when the map size is big. This will help mapping out and making staying on track with where areas are loaded/not loaded to where the capture was taken.
What would be your solution? (optional)
Perhaps a taggable option the user could have if they'd like to see where the capture was taken in a scene. In the screenshot I posted it could be maybe a red pin marker or something similar where the capture was taken.
Version
2024.4.1
Media
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Assessment
This issue has not been assessed yet.