NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: Capture Location Marker

Open
#627 7 comments 0 reactions 1 assignee View on GitHub

Nobody has claimed this yet.

feature toolkit
Dominant language
No language data
Stars
1.7k
Forks
99
PR merge metrics
No merged PRs in 30d

Description

Contact Details (Optional)

No response

What is the context of the feature/improvement?

I think it would be useful to have somewhere on the scene displaying where the capture was taken. Something like a pin marker that would display a symbol just like the light sources that display a sun. This would be useful in tangent with how we are also able to title captures.

Please describe the feature/improvement?

The feature would help modders map out where they were when a capture was taken to assist with where an area was captured/loaded when the map size is big. This will help mapping out and making staying on track with where areas are loaded/not loaded to where the capture was taken.

What would be your solution? (optional)

Perhaps a taggable option the user could have if they'd like to see where the capture was taken in a scene. In the screenshot I posted it could be maybe a red pin marker or something similar where the capture was taken.

Version

2024.4.1

Media

Screenshot 2024-09-26 205546

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.