NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Ray Reconstruction causes blurry terrain in Fallout New Vegas

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Description

Describe the bug

When Ray Reconstruction is enabled in FNV, it causes terrain and other objects to become blurry

How do you reproduce the bug?

Enable RR

What is the expected behavior?

It should retain similar detail to when RR is diabled

Version

bridge-remix-8248167-93-debugoptimized
dxvk-remix-7bd91b0-643-debugoptimized

Logs

No response

Crash dumps

No response

Media

RR on FNV
RR off FNV

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

No source files, tests, or entry points are named. Start by reproducing the issue in Fallout New Vegas with Ray Reconstruction enabled using the reported bridge-remix and dxvk-remix versions, compare the result with Ray Reconstruction disabled, and investigate the runtime rendering path; done means terrain and other objects retain comparable detail with Ray Reconstruction enabled.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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