NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Ray Reconstruction causes blurry terrain in Fallout New Vegas
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Description
Describe the bug
When Ray Reconstruction is enabled in FNV, it causes terrain and other objects to become blurry
How do you reproduce the bug?
Enable RR
What is the expected behavior?
It should retain similar detail to when RR is diabled
Version
bridge-remix-8248167-93-debugoptimized
dxvk-remix-7bd91b0-643-debugoptimized
Logs
No response
Crash dumps
No response
Media
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No source files, tests, or entry points are named. Start by reproducing the issue in Fallout New Vegas with Ray Reconstruction enabled using the reported bridge-remix and dxvk-remix versions, compare the result with Ray Reconstruction disabled, and investigate the runtime rendering path; done means terrain and other objects retain comparable detail with Ray Reconstruction enabled.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100