NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Unreal engine issues with mouse input after minimizing
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Description
Describe the bug
Previously discussed here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/583#issuecomment-2302761578
After minimizing and restoring from fullscreen, the cursor becomes doubled up and clicks appear to be registered twice.
How do you reproduce the bug?
Using bridge remix-main+aed08105
Open Unreal Tournament in fullscreen
Interact with the menus to see that it works as expected.
Press alt+tab/win key to switch away from the game and wait for it to minimize
Click back onto the game
See that there are now two mouse cursors and that interacting with the menus properly is not possible
What is the expected behavior?
The runtime should be able to minimize and restore with full functionality
Version
remix-main+aed08105
Logs
UnrealTournament_d3d9.log
d3d9.log
NvRemixBridge.log
Crash dumps
No response
Media
https://github.com/user-attachments/assets/31e2fec5-1eb5-472f-a473-8cfc15ed1f2a
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue in Unreal Tournament using bridge remix-main+aed08105 by minimizing and restoring from fullscreen, then review UnrealTournament_d3d9.log, d3d9.log, and NvRemixBridge.log. The work is done when the restored game shows one cursor and menu clicks register normally.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100