NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Feature]: Caustics effects as in NvRTX
Nobody has claimed this yet.
- Dominant language
- No language data
- Stars
- 1.7k
- Forks
- 99
- PR merge metrics
- No merged PRs in 30d
Description
What is the context of the feature/improvement?
not long ago a restir fg came out which uses the same feature that was used in nvrtx and which (in my opinion) looks good, however there are some problems that are not in nvrtx (like caustics are not displayed on low roughness surface).
Please describe the feature/improvement?
notice how surface looks in restir and how in nvrtx
(the first picture)
What would be your solution? (optional)
No response
Version
0.5.1
Media
No response
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Begin by reproducing the ReSTIR FG behavior described for version 0.5.1 and compare it with the NvRTX screenshots, focusing on caustics on low-roughness surfaces. Done means the caustics effect is visible in the affected case and the result can be verified against the reported NvRTX behavior.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100