NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Unreal engine gets stuck resizing window
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Description
Describe the bug
When resizing the game window it can often get stuck in a loop resizing back and forth between the previous and new size/resolution.
How do you reproduce the bug?
Run an Unreal engine game with a dx9 renderer, such as D3D9Drv or D3D9DrvRTX
Get it into windowed mode and drag to resize the window around.
What is the expected behavior?
No response
Version
0.5.1+c099b404
Logs
NvRemixBridge.log
d3d9.log
UnrealTournament_d3d9.log
Crash dumps
NvRemixBridge.exe_20240814_194453.dmp
Media
https://github.com/user-attachments/assets/6f18e7ab-9419-4991-8cd2-fbe2751e6fc9
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Reproduce the issue by running an Unreal Engine game with a DX9 renderer, such as D3D9Drv or D3D9DrvRTX, then resizing its window in windowed mode. Review NvRemixBridge.log, d3d9.log, UnrealTournament_d3d9.log, and the attached media or dump; done means resizing no longer loops between the previous and new dimensions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100