NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Unreal engine gets stuck resizing window

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bug jira runtime
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Description

Describe the bug

When resizing the game window it can often get stuck in a loop resizing back and forth between the previous and new size/resolution.

How do you reproduce the bug?

Run an Unreal engine game with a dx9 renderer, such as D3D9Drv or D3D9DrvRTX
Get it into windowed mode and drag to resize the window around.

What is the expected behavior?

No response

Version

0.5.1+c099b404

Logs

NvRemixBridge.log
d3d9.log
UnrealTournament_d3d9.log

Crash dumps

NvRemixBridge.exe_20240814_194453.dmp

Media

https://github.com/user-attachments/assets/6f18e7ab-9419-4991-8cd2-fbe2751e6fc9

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Reproduce the issue by running an Unreal Engine game with a DX9 renderer, such as D3D9Drv or D3D9DrvRTX, then resizing its window in windowed mode. Review NvRemixBridge.log, d3d9.log, UnrealTournament_d3d9.log, and the attached media or dump; done means resizing no longer loops between the previous and new dimensions.

Written by the indexing model from the issue text.

Assessment

Tech stack
unreal-engine
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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