NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Runtime Bug]: Issue when Capturing, Characters with weird mesh attached to them

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bug jira runtime
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Description

Describe the bug

A bug happened where you look in Remix after the capture, all characters (Playable and NPC) are in weird shape.
image_2024-08-06_235305539
image_2024-08-06_235315396

How do you reproduce the bug?
  1. Launch The Punisher(2005)
  2. Launch the first mission
  3. Capture the Environment with the REMIX Runtime
  4. Look at the Capture in REMIX
  5. Look at the characters
What is the expected behavior?

The runtime should... only capture the mesh of the character without trouble.

Version

remix-main+53b0bdc4

Logs

d3d9.log
NvRemixBridge.log
pun_d3d9.log

Crash dumps

No response

Media

image_2024-08-07_000208403
image_2024-08-07_000214597

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in The Punisher (2005) using the listed capture steps, then inspect d3d9.log, NvRemixBridge.log, and pun_d3d9.log. Done means the captured environment shows playable and NPC characters with only their intended meshes and no attached distortion.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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