NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime Bug]: Issue when Capturing, Characters with weird mesh attached to them
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Description
Describe the bug
A bug happened where you look in Remix after the capture, all characters (Playable and NPC) are in weird shape.
How do you reproduce the bug?
- Launch The Punisher(2005)
- Launch the first mission
- Capture the Environment with the REMIX Runtime
- Look at the Capture in REMIX
- Look at the characters
What is the expected behavior?
The runtime should... only capture the mesh of the character without trouble.
Version
remix-main+53b0bdc4
Logs
d3d9.log
NvRemixBridge.log
pun_d3d9.log
Crash dumps
No response
Media
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in The Punisher (2005) using the listed capture steps, then inspect d3d9.log, NvRemixBridge.log, and pun_d3d9.log. Done means the captured environment shows playable and NPC characters with only their intended meshes and no attached distortion.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100