NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix

[Toolkit feature]: AI Upscaler - Support for Alpha Layers

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Description

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What is the context of the feature/improvement?

For the RTX-Remix AI upscaler to support alpha layer when upscaling. Currently, when using the AI upscaler, textures with alpha channels, like those found in foliage, do not render correctly. Instead of preserving the transparency and cut-out details, these textures often appear as solid sheets, which diminishes the visual quality and realism of the rendered scenes.

Please describe the feature/improvement?

Ensuring that the AI upscaler accurately processes and preserves alpha channels in textures. Enhancing the upscaling algorithm to correctly interpret and upscale the semi-transparent regions of textures, maintaining their intended visual properties.

What would be your solution? (optional)

No response

Version

2024.3.1

Media

Half Life  Source Screenshot 2024 07 27 - 16 43 46 19
Half Life  Source Screenshot 2024 07 27 - 16 43 55 58
Half Life  Source Screenshot 2024 07 27 - 16 44 05 65
Half Life  Source Screenshot 2024 07 27 - 16 44 14 10

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