NVIDIAGameWorks / NVIDIAGameWorks/rtx-remix
[Runtime]: Failure to create project for The Hobbit (2003)
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Description
Contact Details (Optional)
ben10gregg@gmail.com
Describe the bug
Setting up a project for The Hobbit (2003) Game gives error "Mod layer will not load in current stage", If using Crosires d3d8tod9 wrapper, if you make a capture wit hdxwrpper d3d8to9 wrapper when creating a project it will crash remix. I can set up projects just fine on other games. I have a video linked below
How do you reproduce the bug?
- Install The Hobbit (2003) Game
- Add Crosires d3d8to9.dll, install remix runtime, I did try both the latest action builds and 0.5.1
- Capture Scene in game
- Try to create project in toolkit with that capture, I tried several different versions of toolkit as well
What is the expected behavior?
The toolkit should load layer normally and allow edits
Version
2024.3.1
Logs
No response
Media
https://github.com/user-attachments/assets/e6a197e2-9980-4dad-93a1-54310cff8562
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing project creation for The Hobbit (2003) with Crosire's d3d8to9.dll, RTX Remix runtime 0.5.1 or the latest action build, and the Toolkit using the supplied capture. Check the linked video and the reported "Mod layer will not load in current stage" failure. Done means the Toolkit creates the project, loads the layer, and allows edits without crashing.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 32/100